Virtual reality

Objectives

To provide access to advanced Virtual Reality facilities across Europe for scientific, technological and ergonomic research

To support the use of the services offered by the Visionair partners for research projects at a transnational level

To share experience and "savoir-faire" with virtual reality setups, including software and hardware aspects in a continuously moving technological and conceptual environment.

In order to find contact details from each VISIONAIR member and to explore suitable facilities please visit the resources e-map. Additionally, further information about each associated member is provided below.

Partners

Click on a partner to read more information about them

University of Patras (Greece)

The Laboratory for Manufacturing Systems & Automation (University of Patras) is oriented on research and development in cutting edge scientific and technological fields. UniPatras-LMS is involved in a number of research projects funded by the CEU and European industrial partners. Particular emphasis is given to the co-operation with the European industry as well as with a number of "hi-tech" firms. UniPatras-LMS is under the direction and technical coordination of Professor George Chryssolouris. It currently employs approximately 70 researchers organized in three different groups: Innovative Manufacturing Processes, Advanced Human-Centered Design Techniques, including Virtual Reality, and Production Systems Planning, Control and Networking.

Universite de la Mediterranee D’aix-Marseille II (France)

The Mediterranean Virtual Reality Center [CRVMj is a technological platform of the Institute of Movement Sciences (Joint Research Unit CNRS /University of the Mediterranean (UnivMed). Beside a reconfigurable 4-sided CAVE-like system, CRVM delivers access to advanced motion capture and analysis facilities. The principal aspect of originality of this partner is the focus and expertise on human movement sciences. Our main assumption is that deeper understanding and quantified evaluation of behavior will help designing efficient task-oriented interfaces, scenarios and applications in Virtual Reality.

Consiglio Nazionale Delle Ricerche (Italy)

ITIA-CNR (Institute of Technologies and Industrial Automation of the National Research Conncil) as a promoter of industrial innovation performs strategic activities of Scientific Research and Technological Development for the Competitiveness and Sustainability of Italian and European Manufacturing Industries. It contributes and supports the European initiatives MANUFuture and EUREKA.ITIA-CNR is also founder member of the Euro VR association born from the INTUITION NoE.

Institut National de Recherche en Informatique et en Automatique (France)

INRIA-Rennes, is involved in collaboration and interaction of real and virtual humans in virtual reality environments. Our main research activity is concerned with real-time simulation of complex dynamic systems.

INRIA-Grenoble (GRIMAGE platform) enables to record an indoor scene in real-time and

with multiple synchronized cameras positioned around the acquisition space. The software suite includes camera monitoring, control and tuning tools, a camera calibration software, background subtraction components, 3D modeling algorithms, and a 3D video editor.

RWTH Aachen University (Germany)

With 260 institutes in nine faculties, RWTH Aachen University is one of Europe’s leading institutions for science and research. As a part of the RWTH Center for Computing & Communication, the Virtual Reality Group develops new Virtual Reality techniques and methods and to push this technology forward towards applicability in complex scientific applications. The VR hardware as well as especially developed VR software infrastructure available at RWTH Aachen University gives researchers the unique opportunity to work on the combination of Virtual Reality and High Performance Computing in the context of scientific visualization and beyond.

Poznan University of Technology (Poland)

The partnership will be conducted by researchers from Poznan University of Technology, where at Institute of Mechanical Engineering Centre of Excellence called “Virtual Design and Automation – VIDA” was created. The VIDA Centre comprises the following laboratories: Virtual Reality, Rapid Prototyping, Design and Control of Mechatronic Devices. PUT may be particularly attractive for researchers who would like to develop low-cost types of visualization facilities. The infrastructure can be useful for researchers especially from new EU member countries because of proximity and low cost of accommodation.

Ecole Nationale Superieure D’arts et Metiers (France)

The primary mission of Arts et Métiers ParisTech is to train qualified engineers in the fields of mechanical engineering, power engineering and industrial engineering. With 23 research laboratories and two PhD programs, Arts et Métiers ParisTech develops its educational and research activities focusing on 3 main areas:

  • Mechanics, materials, processes
  • Fluids and energy systems
  • Design, industrialization, risk management, decision-making

University of Kaiserslautern (Germany)

From the University of Kaiserslautern, there are three institutes participating:

  • Institute for Manufacturing Technology and Production Systems (FBK), Professor Aurich, engineering. FBK owns a high-level virtual reality laboratory.
  • Augmented Vision Group, Professor Stricker, engineering. The Augmented-Vision group operates Open-Source-Software for multiple-display support and cluster visualization and a collaborative Application Framework with Realistic Rendering.
  • Graphische Datenverarbeitung, Professor Hagen, computer science. The resources and services provided by AG Hagen are the frameworks for virtual environments and the methods and tools for the visualization of vector and tensor fields.

Magyar Tudomanyos Akademia Szamitastechnikai es Automatizalasi Kutato Intezet (Hungary)

The Computer and Automation Research Institute of the Hungarian Academy of Sciences is one of the largest research institutes of Hungary, and it is the only one in the fields of applied informatics-based technology and computerized robotics. The institute has traditions in research in control theory, process control, artificial intelligence, production management, computer networks and mathematical informatics. MTA SZTAKI received the "Center of Excellence" honour from the EU and assumes a notable role in PhD education, in partnership with Hungary's largest universities. The laboratory has a custom developed Virtual Robot Collaboration Arena, that allows several parties to interconnect 3D CAVEs and interact in real-time. The Institute has a grid infrastructure to perform computational intensive simulations.

University College London (UK)

The UCL ReaCTor is a facility run by the Virtual Environments and Computer Graphics (VECG) group in the Department of Computer Science, University College London (UCL). UCL is one of the UK major research nniversitiesThe VECG group is well-known in the field of virtual reality. The UCL ReaCTor is one of the most flexible systems when it comes to the development and running of experiments. We pioneered the use of bio-signals and eye-tracking as monitoring tools for immersive experiences. We support a range of software platforms and have a lot of experience in porting and maintaining platforms.

Politecnico di Milano (Italy)

Polimi proposes a self-developed prototype solution of High Level Infrastructure for running parallel simulation of complex manufacturing networks. The breakthrough idea here is to integrate VR environment with advanced factory performance evaluation tools to include material flow analysis and throughput estimation, in addition to analysis of collisions and stability. Also, applications to Virtual Maintenance in complex Flexible Manufacturing Systems are under development. This infrastructure requires considerable computational capabilities (involving parallel computing). POLIMI runs a network of interconnected

workstations targeted to this purpose, plus a set (3) of large LCD wall -mounted screens for the purpose of visualization for research, training and collaborative design activities.

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